Magic Rust
Work period2024–PRESENTBrand, web &
in-game design.
Brand, web and in-game design for a network of Rust servers.
Overview
Magic Rust is a network of Rust servers built around a simple idea: custom systems should feel like a natural extension of the game. Seasonal events, competitions, and projects such as OneLife give different players new ways to play. The team makes room for experiments, even when an idea has no obvious commercial payoff.
My Role
I’m the Lead Designer at MAGIC RUST, working across brand design, websites, in-game interfaces, and visual campaigns. I create the design work and collaborate with marketing, game designers, and developers to connect these different parts of the project.
Events.
Community.
Project
chapters
Key art
Characters, events and new worlds.
Built to stand out at a glance.
Bunker Event
Warm-up key art, prize announcements
and the trailer thumbnail.
Server announcements
Vanilla+ and Vanilla 2X Long.



Event graphics
The same world.
A different kind of information.
Community graphics
Challenges and feature announcements
for the server community.
Halloween Event
Overview
This Halloween event brings together daily tasks, rewards, custom mechanics, and arenas, with the aim of attracting players’ attention. The event is being prepared for production release, so detailed visuals remain private for now.
My Role
I created the event’s visual concept, 3D artwork, promotional graphics, website design, in-game UI, and product cards. The game designer selected Demon and Ghost; I developed their visual presentation.

In-game interface
Pre-release project. Visuals are currently private.

Event website
Pre-release project. Visuals are currently private.

Demon product card
Pre-release project. Visuals are currently private.

Ghost product card
Pre-release project. Visuals are currently private.
Avatar variations
Variations for categories, events
and promotions.
Brand, web
& interfaces.
My work extends across the website and in-game interfaces, with a brandbook and UI kit developed for internal use.


































